Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

Friday, October 18, 2013

Zone One


Zone One
By Colson Whitehead

I've said this before and I'll say it again and again: The zombie genre is, by nature, limited. Films, television and books that are written within the genre appeal to a very specific sub-section of horror fans and rarely find purchase among a wider audience. Case in point, the relative failure of this past summer's film adaptation of World War Z. If Brad Pitt can't generate a wider audience for zombies, I doubt anyone can (though the failures of that film run far deeper, but that's another blog post for another day).

In fact, more often than not there is little effort made by creators of zombie lore to appeal to a wider audience. Why? With such a solid, rabid core following, why would an author or director bother to expand an audience in a genre that is notorious for being limited in scope and hopelessly bereft of innovation. The dead reanimate, infect the unsuspecting living, a motley crew of lucky people eke out a corner of survival where they wax philosophical on the nature of the apocalypse and what it all means. The fundamental themes of these stories tend to be hopelessness, desperation and the contrast between the living and the walking dead. I'm not slag gin on this formula. Obviously I'm part of the rabid core, but that's the essential alpha and omega of zombie stories. There are only so many avenues for the zombie to shuffle down and the widest ones also happen to be the most profitable.

But despite the rigidity of the genre, there is a certain degree of wiggle room and there have been a slew of Very Good Books written in the past few years that intersect the zombie genre with literary fiction. Here I'm thinking of Max Brooks's World War Z and Joan Frances Turner's novel Dust. But the best of the literary zombie lot (that I have read) is Colson Whitehead's Zone One.

Zone One refers to the southern tip of Manhattan Island. It is several months since the beginning of the zombie apocalypse and the remains of humanity are busy. A provisional government has sprung up in (of all places!) Buffalo and the world is in full clean up mode. The novel is told from the perspective of a nameless protagonist only known as Mark Spitz. Mark Spitz is part of a sweeper team that is charged with sweeping though Zone One building by building, room by room eliminating stragglers and making the city once again inhabitable. It's slow going, but things seem to be looking up for humanity.

The narrative is non-linear and tangential. Given that most of the survivors are suffering from what one psychologist refers to as post-apocalyptic stress disorder (PASD), the narrative structure fits the tone of the novel perfectly. It becomes a wonderful tool for keeping the reader in the dark about a lot of things until Whitehead is ready to reveal them. The reader only begins to get a full idea of the state of the world by the middle of the novel. And that idea is that survival is a great deal more boring that we all expected.

And that is really the over-arching theme of Zone One. Past the typical themes of hopelessness, isolation, and the psychological repercussions of mass death, Whitehead tackles a subject that few writers in the genre would dare to tackle: The sheer monotony of survival. The tedium of scavenging food and water, avoiding the walking dead and finding an adequate place to sleep the night. Unlike other novels in the genre Zone One is large swaths of tedium interspersed with First Night stories, a full reversal of the usual formula of viscera and victory.

Indeed mendacity is revered in Zone One and the novel break down the fetishization of the zombie apocalypse. In that respect Zone One is the very antithesis of the fanboy novel. Mark Spitz the very definition of an average man. There is literally nothing extraordinary about him except his complete lack of extraordinariness (the irony of his nickname is not lost). And that's the point. The survivors of the zombie apocalypse won't be the extraordinary. They will be the hopelessly average. The fact that the provisional government sets up shop in Buffalo, a cookie-cutter sort of American city devoid of character or flavor only accentuates that point (sorry people of Buffalo. I grew up in Toronto. Of course I was going to slag your fine city. It's my duty). Survival is not the stuff of action, adventure and romance. It is an oblivion of banality.

Beyond that, Whitehead uses his vast swaths of free time within the narrative to build a thought-provoking comparison between our modern world (of iPods, tablets and streaming videos) and that of a post-apocalyptic zombie wasteland. Whitehead constructs and then deconstructs (all too cleverly) the age old question of whether we are already zombies, asleep at the wheel of society. But Whitehead takes it a step further by applying modern business jargon and newspeak to the equation by introducing the notion of marketing and branding to the world of survival noting that we will all bring our particular strengths to the table in a post-apocalyptic world. It's just a matter of whether our strengths have any benefit. In this sense Zone One skirts precariously close to satire and the point is crystal clear. Whitehead has a lot to say about us as a society without zombies and he has full license to rant away now that he's done away with the vast majority of it. And the rants are fun to behold and satisfying in their hypothetical outrage.

Zone One is a thinking man's zombie novel. While it does have it's fair share of gore, it is expressed in matter of fact tones and is not intended to shock or terrify the reader, rather it is presented as the unfortunate reality of the world of Zone One. And while I am certain that I would catch a lot of flak for comparing this novel to Cormac McCarthy's The Road, there are obvious similarities that cannot be ignored. All of this makes Zone One the top of the heap among zombie novels and the first of its kind that I can confidently categorize as capital L, capital F Literary Fiction. If for no other reason that Zone One has the courage to drag zombies out of their traditional realm and placed under full literary examination. If you are only ever going to read one zombie novel, make it this one.




Wednesday, September 4, 2013

Frail


Frail
By Joan Frances Turner

Faithful readers of this blog will know that I am a sucker for all things zombie. I've been a fan of zombie lore since I was in junior high school and it has been a pet obsession for the past three decades with no apparent end in site. I don't profess to be an expert on the subject, but I can talk knowledgeably and one thing I love to talk about is what's wrong with the zombie sub-genre. Over the years, I have developed a singular pet peeve in relation to my obsession: that of the endgame in the zombie story arc. It's a dead end (pun intended). Once a writer goes all in with a zombie apocalypse, it is danced near impossible to write an ending that doesn't involve the demise of the human race or the defeat of the zombie hordes. Just look at the situation Robert Kirkman finds himself with The Walking Dead comic and television series. How is he supposed to find an end to that story that doesn't involve the eventual death of all his human characters?

Zombie lore has long been in need of a kick start. Something more nuanced. Something more creative than the simple local militia walking through the field armed with rifles picking off wayward corpses (and giving poorly scripted interviews with local newscasters: "They'll all messed up!"). I was waiting for someone to take zombie lore to another level.

To a certain extent, there is a generation of writers doing just that. Experimenting with the genre, chewing it up and spitting out all sorts of interesting variables to the venerable zombie story. One of my recent favorites is Bob Fingerman's excellent novel Pariah. Another is Joan Frances Turner's exquisite 2010 novel, Dust. At the time, I heaped a good amount of praise on Turner's take on the zombie sub-genre and how she was able to finally add something interesting to the typical war of attrition that all zombie apocalypse stories eventually devolve into. I made some pretty salient points, I must admit, but since I'm not nearly Gore Vidal-ish enough to quote myself, you'll have to suffice with Douglas Preston's decidedly succinct review: "Joan Frances Turner has done for zombies what Anne Rice did for vampires." It's not a perfect encapsulation of Dust or what it entails, but if you insist on not clicking on my review, it will have to do in a pinch. Turner made zombies both more terrifying and more human at the same time. Pretty nuanced, if you ask me.

So here we are in 2013 and Turner has released the much anticipated (at least by me) sequel to Dust: Frail. If you haven't read Dust, I would recommend you read it before attempting Frail as the story picks up at the end of the Dust narrative and Frail refers back to many of the characters and events in Dust without explaining them in the sort of detail that would make anything clear.Turner, I suspect, is assuming that you read the first novel before cracking Frail. Turner takes the zombie lore into the stratosphere in her first book, so jumping into the second will leave you utterly lost, so forewarned is forearmed.

Frail is the first person account of a human named Amy. Left for dead by her mother, Amy is one of the few humans left following the zombie apocalypse and the subsequent evolution of a second species of undead creatures (known in the novels as exes) who are neither human nor zombie but have appetites larger than both (metaphor for crass consumerism, anyone?). The exes are now the clear masters and humans (or frails) have been relegated to slavery and/or food. Amy has managed to stay away from both the zombies and the exes throughout the winter but after being attacked by a starving dog in a small Indiana town, she is rescued and befriended by Lisa, an ex with a heart of gold (who just so happens to be the sister of Jessie, the protagonist zombie from Dust). Amy and Lisa embark on an, at times, surreal journey into what is left of their world and in the process uncover many of the secrets kept hidden by the local Thanological Laboratory, which, in turn, reveals the truth about zombies and exes.

I want so badly to tell you that Frail picks up where Dust left off and fleshes out (pun intended) the intriguing mythology that Turner concocted in her first book. and to be fair, Frail has some legitimately terrifying and disturbing moments, some of which I will carry for years. But I must admit that much of the book is a slow, plodding melodrama between the trails and exes, much of which is shrouded in unnecessarily convoluted dialogue. The characters often talk over Amy's head about things she doesn't understand which, in turn leaves the reader in the same situation. I was literally lost for the fist two thirds of the novel because not a single character was able to make a direct statement about what the hell was going on. Because of this, the novel seems to tread water interminably.

Furthermore, Frail's characters are depressingly forgettable. It's funny that over the years critics have derided the zombie sub-genre as two-dimensional, that zombies make terrible villains due to their utter brainlessness. lack of character, motivation, no possibility of deconstruction. Zombie stories could only be as good as the human characters involved. So it is ironic that Dust, with it's cast of zombies,  has infinitely better characters and characterization than Frail which has no zombie characters whatsoever. I never got any sense of Amy as a character other than she was slowly losing her mind, and she was the protagonist. The rest of the characters were a formless mass of dialogue that ceased to make sense very quickly. Perhaps Turner has a knack for writing from the perspective of a zombie and human frailty (pun intended) is an art best left to others.

The confusion of this novel is all too much, butt does let up. Toward the end of the novel when much of the narrative fog begins to lift, Frail begins heaping on fresh piles of new confusion in anticipation of a third book in the series (no spoilers). So while Frail does (eventually) clear up a number of outstanding questions from Dust, it does so in such a meandering way that I fear many readers will give up (or cease to care) long before the reveals.

I know I did.

it's a shame, really, because deep within Frail's narrative curlicues and cardboard characters there lies a very compelling story but it will take a Herculean effort on my part to muster the enthusiasm to read the third book in this series.

Wednesday, December 5, 2012

Pariah


Pariah
By Bob Fingerman

What is it about the zombie genre that makes it such a tenacious sub-genre in our popular culture? Certainly it is not the nuanced characterization of the walking undead. From the opening scene of George Romero's 1968 genre-setting film Night of the Living Dead  to present, zombies, with very few exceptions, have been rather two-dimensional in scope. They are reanimated corpses who have a singular existential urge: to devour human flesh. Not the most rounded characters. And yet they seem to have more staying than vampires, wizards and werewolves which lend themselves to complex characterization.

So what gives?

The difference is the secondary characters. While other similar styles of horror focus the narrative on the specific creature (be it vampires, werewolves or what have you), what many people fail to understand about (most of) the zombie genre is that the zombies are actually inconsequential to the story being told. Zombie lore, at it's finest, is social satire. The writer or director uses the notion of a zombie apocalypse as a way in which to render society down to a microcosm of our complex social networks. Zombies focus the multitude of humanity's ills and places them under a microscope for the writer or director to examine in detail.

The zombie element is simply a clever and visually exciting backdrop to the real story: the human drama unfolding in the farm house or the shaping mall or the tenement building. When zombie lore strays from this nowhere-to-run motif it often falls flat on its face (note: this does not include anything that is written or filmed from the perspective of the zombie... that's genre deconstruction and worthy of its own discussion. See Dust). George Romero himself is guilty of straying in some of his more recent work, especially Day of the Dead.

All this is not to say that those working within the zombie genre are entirely reined in with respect to how they tell their story. There is still more than enough creative leeway within the genre to sustain it for years to come.

Case in point, Bob Fingerman's novel Pariah. The novel begins months into the apocalypse. The streets of New York are wall to wall zombies. A group of people living in a building in (or near) the Bronx have barricaded themselves inside their own building and are slowly starving to death and/or going crazy. As with so much zombie lore, each character represents a specific social stereotype that the author wants to throw into his own personal meting pot. What would happen if we put a misogynistic jock, an elderly Jewish couple, an artist, a woman who has recently lost her husband and infant daughter, the son of a mid-western Jesus freak and a middle aged black dude all together in a tiny space? What if they couldn't leave? How would that pan out?

This story could just as easily take place on a lonely spacecraft in deep space or a collapsed mine or an Antarctic base during the winter. Really, it would work in any local that offered no immediate escape. It would just be difficult to explain how an elderly Jewish couple ended up in Antarctica. That's where the zombies come in handy. It doesn't hurt that they are creepy and gory and scary as well.

This is what Fingerman understands so well. Rather than try to re-invent the wheel, Fingerman stayed true to the spirit of that old farmhouse in Romero's original film. Pariah is very much about humans trying and failing to co-exist in times of extreme duress.

But if that was all there was to Pariah, why would it merit such a lofty discussion on the nature of zombie lore? Thankfully, Pariah brings more to the table than simply another retelling of the same rat-in-a-cage trope. Fingerman, in what can only be described as a moment of undead clarity, introduces the concept of zombie immunity. What if specific individuals, for whatever reason, repelled the walking undead? What if certain people were simply unappetizing to zombies and could walk among them entirely unmolested? How would that work?

Pariah isn't a perfect novel. I found that Fingerman threw far too many pop culture references into his dialogue and internal monologue. While I fully understand the pervasive nature of books, music, films and the like, I don't think that people living under these conditions would reference SCTV or Dumb and Dumber that often. A lot of the pop culture references felt shoehorned into the narrative as a way for Fingerman to sound off about his own views rather than develop his characters. Unless, of course, he was insinuating that the sum of our culture doesn't amount to anything more than what we know about The Addams Family. In that case, this book is even more depressing than I initially thought.

But that's a minor inconvenience to an otherwise thought-provoking addition to the zombie oeuvre. I'm not one for spoilers so I'm just going to urge those who enjoy all things zombie to read Pariah. I'll admit that if you aren't a fan of the genre I don't think this will be the novel to turn you on to zombies, but if you, like me, crave all things living dead, this is a can't miss novel. It maintains all of the standard features that drew you into the zombie sub-genre to begin with, stays true to the mythology established by George Romero and throws just enough monkey wrench into the cogs to leave you asking more questions that it answers. Pariah is certainly a next step sort of work and, in time, should be considered canon for the keepers of zombie lore.

Wednesday, August 29, 2012

Lirael


Lirael
By Garth Nix

Here I am, dipping back into the fantasy genre. What gives?!?!

Long time readers of my blog (all four of you) might be wondering: "Wait a minute, Ryan. You have professed over and over again you staunch hatred for fantasy and yet here you are, yet again, reading a fantasy book."

You're right! And my reasoning is twofold...

First, I'm running out of books! I have precious few books on my shelf at the moment and none of them look especially appealing. I'm heading to Taipei this weekend and there is a shipment of books coming in from Canada soon, so my dearth shall last no more than a few more weeks. But it shall be slim pickins' here in Hualien for a while yet. Oh, I'm sure there are some really good books among the seven that currently reside on my shelf but none of them are jumping out at me. So it's really a sort of crapshoot at this point. Let's hope I get lucky with what I have.

Second, I went back to fantasy because of a a promise I made to commenter when I read the first novel in Garth Nix's Old Kingdom Series (Sabriel, reviewed... poorly... here). I used Sabriel (unfairly) as a vehicle in which to lash out at fantasy fans and (incorrectly) accused Garth Nix of copying both Harry Potter and Game of Thrones (both of which were published after Sabriel). It was an embarrassing post to say the least.

A commenter named Merc took me to task on my glaring factual errors and dismissive review. One thing led to another and I promised him/her that I would read the second in the series since I hardly gave the first novel a chance amidst my own biases against the genre.

So here I am making good on a promise to an anonymous commenter from over a year ago who probably hasn't been back to my blog since. Don't anyone ever accuse me of not paying my dues.

Anyway, turns out Merc was right. Lirael, the second novel in the Old Kingdom Series, is far superior to Sabriel (which despite my dismissiveness and unfairness I still dislike). In fact I would go so far as to say the book is downright good.

Lirael picks up fourteen years after the end of Sabriel. Lirael is an orphaned daughter of the Clayr who has not yet received "the sight." Through a series of events Lirael comes to work in a library. During that time she uncovers a long buried secret.... about herself. This secret is directly responsible for her leaving the Clayr on a mission to save the Old Kingdom and have a novel named after her.

Meanwhile, Sabriel and Touchstone rule the Old Kingdom hand-in-hand and have sired two children: Sameth and Ellimere. Hamlet.... I mean Sameth is an ungrateful, whiny, indecisive shit of a kid who was educated in Ancelstierre (the country south of The Wall, completely devoid of magic and suspiciously similar to 1920s England). Sameth's Ancelstierrean school buddy, Nick, decides to visit the Old Kingdom (which is apparently akin to trying to visit North Korea) at precisely the same time as an ancient free magic entity has awoken and begun to cause serious trouble.... with zombies. Naturally, everyone's stories overlap and things happen.

Oh yeah, and there is also a character called the Disreputable Dog.

Despite my terrible attempt to recount the plot (it does requires a lot of explaining), this is really a decent little book (and when I say little, I mean 700 pages). So how do I go from hating the first book to liking the second? Good question. Easy answer.

Garth Nix is simply a better writer this time around. He does a far better job of explaining important elements of his world in Lirael. My major complaint about Sabriel was the fact that Nix didn't take enough time to explain key concepts such as Free Magic, Charter Magic, Charter marks, the Abhorsen's bells and their relationship with each other. Not only does he cover these things in Lirael but he also fills us in on some of the pertinent history of the Old Kingdom. Furthermore, in Lirael, Nix elaborates on the hierarchical system of the Old Kingdom and how it works. He discusses the bloodlines of the royal family, the Abhorsens and the Clayr. This made for a far more enjoyable read.

Don't get me wrong, I still don't like fantasy, I still don't like magic and the end of this book was TERRIBLE but I found that Lirael has softened me a little on the genre. It has softened me enough to finish the series (due to the terrible ending I actually have no choice in that matter), and perhaps enough to delve a little deeper into the pool of fantasy novels.

But don't think for a second this will get me to crack Lord of the Rings. No sir... I won't do it again.


Sunday, August 12, 2012

A Storm of Swords: Book Three of a Song of Ice and Fire


A Storm of Swords
By George R.R. Martin

1216 pages later...

Who needs a drink?

I remember when I first started the Harry Potter series. I enjoyed the first and second book but it wasn't until the third and fourth books in which I thought J.K Rowling really hit her stride. In The Prisoner of Azkhaban and especially in the Goblet of Fire, I felt that Rowling had finally developed a sense of comfort and maneuverability within the mythological world she had created. By the fifth book in the series she had done away with the tedious recaps that plagued the opening chapters and was freed from constantly reminding her readers the personality quirks of specific characters. While these interludes and decidedly necessary, especially in the early books of a series, they tend to slow the narrative to a grinding halt at times just because the author needs to get the reader up to speed. Fair game, of course.

In turn, by the third book in any series, the reader has invested time, money and emotion into the characters, narrative and themes. By this point, the author doesn't need to grind the narrative to a halt nearly as often because you know that Hermione always studies hard or that Gryffindor really doesn't get along with Slytherin or that Snape really dislikes Harry. What was necessary backstory in book one becomes tacit understanding in book three. If the series has a cast of hundreds, one must logically assume that the reader has them (for the most part) figured out and doesn't need to be constantly reminded by the writer about their history and allegiances.

George R.R. Martin is such a writer.

While I am certainly not taking anything away from the first two books in Martin's epic saga A Song of Ice and Fire, A Storm of Swords is head and shoulders above its precursors largely because Martin, by this point, is free from the constraints of explanatory writing and can concentrate on simply moving the plot along at breakneck speed. Anyone picking this novel up more than likely understands the world of Westeros and the politics therein. Any minute detail that one has forgotten is wriggled into the narrative as deftly as possible without resorting to flashbacks or recaps.

And what a narrative it is!

For fear of spoilers, I will speak in generalities that are known for anyone thigh deep in this series but not yet at the end of this installment. A friend of mine scolded me after reading the second novel that George R.R. Martin obviously hates women given the way in which he treats his female characters throughout the narrative. While I would agree that many, if not all of the women in this series are treated rather harshly, it seems to me that the women neither give nor receive more or less punishment than the men and children in these books. Martin seems to be equally evil toward all his characters as if he's siting in his writing room thinking to himself: "You've had your leg cut off, your husband was butcher in front of your eyes and your newborn baby was skewered and cooked while you watched... what other atrocities can I heap onto your already frail psyche?"

Those familiar with the series know that Martin has no hang-ups with killing his most central characters. We've known that since the first novel, but it is here in the third novel where Martin's bloodbath really begins. Since Martin's story is populated by scores of characters, they often appear, disappear and die with jarring regularity. If you are gearing up for this book, do not get comfortable with anyone. Martin will only break your heart.

As with the previous novels, Martin divides the chapters by character. A Storm of Swords is told from the perspective of ten characters interacting in four distinct theaters of action: The South (King's Landing), The Riverlands, The Wall (and beyond) and Essos. This was the first book in the series in which I enjoyed each and every narrative strand (I was bored to tears by Sansa Stark's story in the first novel and Theon Greyjoy's story in the second novel, while obviously necessary, lacked any real excitement). In A Storm of Swords I especially liked the character progression for Jon Snow and Arya Stark who are rapidly gaining on Tyrion Lannister as my favorite characters in the series (Alas, Tyrion's story in this novel was my least favorite, though it was still damned good). And Jaime Lannister turns out to be a far more complex character than I could have ever assumed. At this point, I desperately hope Martin uses Cersei Lannister as one of his character perspectives in the next novel, A Feast for Crows. Or Varys....

Varys.

Frightening character.

Anyway...

I also love the way Martin toys with his readers. He spent two novels urging his readers to hate the House Lannister only to turn the entire series on its head in the third book and paint the family in a more sympathetic light as it disintegrates under the crushing reality of power. At this point in the story I couldn't even begin to guess who will rule Westeros at the conclusion of this conflict but for the first time I can honestly say that it doesn't matter. Each and every candidate for the Iron Throne has their merits (though I'm still throwing my hat in the ring for Daenerys).

My only real complaint about this novel and the series as a whole is its realism. It's a small complaint and has no bearing on my enjoyment of this series but it's worthy of a rant, so here goes:

When I reviewed the first book, A Game of Thrones, I commended the novel and the series for being the most realistic fantasy novel I have ever read thereby intently becoming the only fantasy novel (and series) I have ever enjoyed.  Martin downplayed the traditional ingredients of the fantasy genre and focused primarily on the human story rather than dragons and warlocks and spells. While these ingredients are ramped up in the second and third novels, they are still incidental elements to the broader story and haven't yet made much difference in the narrative (though it's coming, one can plainly see). Furthermore, Martin has thrown in enough non-traditional fantasy fare (reanimation, wargs and wights) to entice non-fantasy readers such as myself. More succinctly, Martin a capable writer and doesn't need to crutch on gimmicky elements to tell his story.

However, his ultra-realism is beginning to bite him in the ass. With such a crippling (economically, socially, demographically, psychologically and ecologically) war of succession raging throughout Westeros and as many as six kings claiming the throne and maintaining influence over particular parcels of land, what of the common citizens of Westeros, or as Martin calls them: the smallfolk? Kings are only kings because the majority of people allow authority in return for protection of their rights. It's what Thomas Hobbes calls the Social Contract. Without said contract, society reverts to a "state of nature" which is "solitary, poor, nasty, brutish and short." This defines the current state of Westeros perfectly, but Westeros is a society with a Social Contract (or one presumes). So what gives?

In Martin's version of Westeros, not a single king has ever once discussed a matter of state. You know things such as the rising price of grain or price tariffs or the impact that this devastating war should be having on seasonal harvests and, in turn, their food supply. There is a modicum of justice but it seems to exist only for those involved in the War (i.e. those committing crimes against the state). Rarely, if ever, do any of the kings, queens, hands or greatjons hold court for the grievances of their populations. Hell, rarely are their populations mentioned. You know, the populations from which they gain their legitimacy. In short, these would-be kings spend all their time conniving to consolidate their power via war, intrigue and subterfuge and absolutely zero time attending to the affairs of the state or the rights of their citizens. What is this, North Korea?

What of the common people? Are they starving? Are they scared? Are they being butchered? Are there mass migrations of refugees moving toward safer territories in the Free cities or the relatively safe lands of the Eyrie? If the land is not being tilled or pastured and entire villages and towns have been abandoned (or slaughtered), where is the food coming from? Are taxes being levied and collected? If so, by who? Knights have zero regard for the lives of the people they are supposed to protect. Why are these guys vying for the throne anyhow? Not a single one of them seems to have a grasp on how to rule over actual people. People with jobs and trades and families and such.

Isn't it plainly obvious to a blacksmith or a farmer or a shepherd or a prostitute that their government quite obviously doesn't give a shit about them, whatsoever? Doesn't it gall them that the people who supposedly rule over them plot and counter plot against each other without a single thought about their people's welfare? By the third of fourth political assassination, wouldn't the common innkeeper in the local ale tavern say: "Anon, methinks yonder royals want not heed our grievances. Perchance we could undertake improved governance." Wouldn't the people of this realm have risen against such blatant corruption? Why isn't there a people's revolution against the stifling and brazenly prejudice tradition of entitlement in Westeros? Christ, if you are not born into one of the ruling families (either major or minor), your life is worthless. It's oligarchic apartheid for chrissakes!

Certainly there are one or two low-born or bastard-born people in Westeros that see the complete disregard for governance and would begin a grassroots organization to bring rule of law and justice to the land. Sure, it took Medieval Europe a couple of thousand years and more than their fair share of war to get to that point, but the war in Martin's series makes the shenanigans between the Carolingians and Merovingians look like a lesson in state diplomacy and bureaucratic prudence. And we all know what happened to them, don't we...

/end rant

Anyway, like I said, it's a small complaint and one I am more than happy to overlook. Despite it's realism, A Song of Ice and Fire is fantasy and one is supposed to suspend their disbelief. If you haven't yet read this series, get going. You won't be disappointed.

Other reviews from A Song of Ice and Fire:

A Game of Thrones
A Clash of Kings
A Feast for Crows

Wednesday, July 25, 2012

Gathering Darkness



Gathering Darkness
By Chris Allinotte

(Full disclosure: I was given a copy of this book by the author who also happens to be an old university buddy).

It seems to me that Chris Allinotte is writing in the wrong era.

Oh, don't get me wrong, I'm not suggesting that Mr. Allinotte will be unsuccessful in our own age, but his stories, collected in anthology form, are reminiscent of the sort that populated the golden age of science fiction and horror magazines. One can picture a wide eyed little boy reading these tales under the covers of his bed with a flashlight circa 1948. In fact most, if not all of Allinotte's stories would look right at home in magazines such as Amazing Stories! or Weird Tales. While I'm certain that comparable magazine exist today in the form of e-zines (I'm positive in fact, since a lot of Allinotte's work has been published in such places)

In fact, it's not too difficult to trace the inspiration for Allinotte's anthology of 28 spooky, gory and, often hilarious tales back to the sort of campfire stories we used to tell each other around the campfire when we were kids. Many of the tales in this book reminded me so much of those found a little book I have loved and lost more time than I can count: Scary Stories to Tell in the Dark. So much so, that I kept turning the page, hoping to see one of Stephen Gammell's highly disturbing illustrations (I didn't, but it would have been cool).

From there I can only guess that, like me, Allinotte grew up on a solid diet of campy 70s and 80s horror and slasher films. Anything from Sleepaway Camp, Evil Dead II and Return of the Living Dead (or any other combination of low-budget horror goodness). While my tastes tended to gravitate toward the work of George Romero and Lucio Fulci, Allinotte seems to have taken a wider approach to horror. Inspiration ranging from Stephen King to Sam Raimi is evidenced in his work which has made for a more eclectic and diversified collection. Within this collection there are aliens, monsters, giant insects, ghosts, zombies, Satan, and any number of other demonic concoctions. It's a veritable cornucopia of horror traditions.

As with any collection of short horror stories (and like the horror magazines of the 1950s and 60s), Gathering Darkness is hit and miss. Given the length of some the stories, it doesn't much matter because if a mutant killer built by the military isn't your thing, the next story isn't far away. Some of the highlights for me included "Postage Due, Pandora", a story about a mysterious box that houses all sorts of madness and "The Cabin Sleeps", a traditional-style urban legend that would be perfect for a recitation around a campfire.

What I liked most about this collection is Allinotte's playful style. What a lot of horror writers of the Creepshow variety tend to forget is that horror in this style doesn't work well without comedy. Gathering Darkness exudes a playful cheekiness that dares the readers to simultaneously gasp in disgust and squeal in delight. The sort of of campiness that has been lost on the current generation of horror writers (though, admittedly, I don't read as much horror as I used to, so I might be entirely wrong with that assumption).

Throughout the collection the characters and setting remain of the two-dimensional variety that all horror junkies understand. There's no sense in broad characterization and setting. It's a waste of time. Why bother when it's a good bet that character will be eaten by a puss oozing blob of goo in three pages. Keep to the essentials and keep the pace lively. The readers can for the blood and Allinotte delivers quickly and efficiently.

I also liked the short interludes between stories. The collection has several centerpiece stories peppered with short shots that are often tongue-in-cheek shots at the horror genre as a whole. I thought these brief interludes added to the collection by breaking it up and jolting the reader away from traditional pacing.

While I enjoyed the collection as a whole I did have a few reservations. Some of the stories do fall off the rails a bit. One in particular, "Devil's Night", tries to throw every possible horror convention at the reader in the span of a few dozen pages and left me a little perplexed as to what had happened. But that, I suppose, is the plight of the horror writer. Throw your ideas at the wall and see what sticks.

Another thing that I felt was missing (and perhaps this is my own problem rather than the author's) was the absence of that one scare that keeps me awake at night. One story, "Kittens for Sale" came very close (and I will probably carry that particular story around for a while) and "Tempting Morsels" did remind me of the very real scare I suffered the first time I read Stephen King's short story "The Jaunt." But the scare never did occur, but I was ever hopeful throughout my reading.

Overall, however, Gathering Darkness is a strong collection of short horror and worthy of a look. If you are a fan of horror fiction, especially of the camp variety, keep an eye out for Chris Allinotte. His brand of horror may be reminiscent of a bygone era of magazines but horror is timeless and we all need a good, rollicking scare from time to time. I'm looking forward to reading his next work.

Monday, May 21, 2012

Them Or Us


Them Or Us
By David Moody

Enough about having kids. Let's talk zombies! (Some mild spoilers ahead. Nothing serious though).

I'm not sure whether David Moody began writing Them Or Us that he expressly attempted to write a book bleaker and more hopeless than The Road by Cormac McCarthy. If this was his aim, he has succeeded. While he may not have McCarthy's gift of poignant prose (who does?), Moody sure does have the ability to suck every ounce of hope out of a book in a right hurry. While this isn't necessarily a bad thing in the zombie genre, it takes a strong will to muscle through this series. Casual zombie fans, beware, this is heavy-duty nerd territory.

Them Or Us is the third in the Hater Series (for the others in the series see Hater and Dog Blood), and the bleakest of the lot of them. Considering that each novel ends on a low note, that's saying something. What started out as a kick-ass spin on the traditional zombie tradition (Hater) quickly descends into chaos (Dog Blood) and finally a dissertation on the apocalyptic end game.

The Hater series follows the life of Danny McCoyne, a mild-mannered municipal government employee who , along with a substantial portion of the British population, seem to randomly develop something called: The Hate. It is a disease (or whatever) of unknown origin that compels those afflicted to kill those unaffected in the most violent and cruel ways possible. the result is an all-out disintegration of modern society in a matter of weeks. The world descends into utter and complete chaos. It's an interesting spin on the traditional zombie tradition in that it gives the "zombies" a form of sentience and therefore allows the protagonist to be a "zombie" himself without having to resort to pages and pages of: "uhhhnnngh.... nnnnnggggghhhh!"

While the first novel left me elated and keen to read the rest of the series, both Dog Blood and (especially) Them or Us left me asking "What was the point?" Once it becomes established that non-Haters have lost the war and those with the Hate are in control of the world, it's like reading a zombie novel for zombies by zombies about being a zombie in a zombie world. Where am I supposed to place my allegiances? Now, I'm  pretty sure that exactly the reaction Moody was going for since there is never any explanation as to what the Hate is or where it comes from. In Moody's world, things happen far too fast for anyone to stop and consider the scientific origins of human devolution. But by the end of the series when there is obviously nothing left (not even hope) one must ask: "No, seriously... what WAS the point?"

Well, obviously, the metaphor.

Most zombie culture tends to focus on the initial rise of the undead and the chaotic first hours and days of the apocalypse as a metaphor for our own wicked ways. David Moody (as well as Joan Frances Turner in her excellent novel, Dust) is far more interested in how things play out once the apocalypse is upon us and in its denouement. With the added bonus of sentient zombies, we get an all-out war that includes the dropping of several nuclear warheads on the already scarred English landscape. Them or Us follows the final days of Danny McCoyne as he tries to maneuver himself through a politicized zombie world where non-zombies (almost) cease to exist and the rest seem to be out to destroy each other as best they can. As with so much other zombie canon, it's an unsubtle metaphor for our own over-comsuption. And while I love me a good metaphor, I don't want to be bludgeoned with it.

But even the bleakest of all zombie culture (or Cormac McCarthy novels) seem to leave an ounce of hope at the end. something the reader or viewer can take with them, an open-ended conclusion to which we can all ascribe a semblance of hope. Not here, my friends. If you are looking for a pick-me-up novel to wash away the doldrums or a nice light summer read, steer clear, my friends. But ifs you are in the mood for all out human disintegration on virtually every level (familial, societal, emotional and biological) then David Moody is your man.

Not to put too much of an academic spin on this, but I got the impression that Moody took Richard Dawkins book The Selfish Gene to it's illogical extreme and posited what would happen if we became that selfish gene and lives our lives for there express purpose of eliminating all other competition (while simultaneously NOT procreating). I wonder whether Moody has read about E.O. Wilson's controversial new Theory of Social Evolution that supposes that human altruism is an evolutionary necessity rather than simply the notion of procreating and protecting our own. Okay, it's not the best metaphor, but anytime I can through Dawkins and Wilson into a post about zombies, I have to take my chances.

All this is not to say I didn't enjoy the series. I did. Very much. Especially the first book (WOW!). But the series certainly had its flaws. There were all sorts of points where I questioned Danny McCoyne's judgment. Why would a sentient zombie who has lost his entire family, nearly died in a nuclear blast, currently riddled with cancer while being used by political factions on all sides agree to help another sentiment zombie leader after the literary equivalent of "C'mon.... just do it! I'll be your friend!" But of course, I don't have the Hate so I cannot comment on how those that do have it make their judgments. But all that is worth overlooking since Moody is exploring territory that few zombies writers (George Romero included) have not: The End of Times via Zombie. If you are a fan of the dystopian apocalyptic genre, this is certainly not a series that you can overlook.

Casual fans should stick to Max Brooks.

Zombie haters? There's always Twilight.

Shout Out

One of my favorite blogs to visit is The Boston Bibliophile. I've taken more than one recommendation from her and she is still batting 1.000.

Sunday, February 26, 2012

A Clash of Kings: Book Two of A Song of Ice and Fire


A Clash of Kings: Book Two of A Song of Fire and Ice
By George R.R. Martin

I'm doing good on my new year's resolution to make some progression in the multitude of series I have begun over the past couple of years. Of all the series I have started, it was the Game of Thrones series I was most excited to continue, because it kicks ass, but also most frightened to pick up, because it's over 1000 pages. I'm not frightened of large books so much as the investment of time a thousand page book presents. Since I never, ever put a book down (no matter how much it sucks), I have to be pretty sure a thousand page book is going to entertain. That's a lot of potentially crappy pages to read.

I needn't have worried. George R.R. Martin puts out.

For those of you living under a rock, this is the second book in the Song of Fire and Ice series by Martin. For those of you who have already read all five of the books currently available and came here for information on the upcoming sixth and seventh novels, I can't help you. For those who are a fan of the television series and haven't read the books, there might be some spoilers. I dunno. I'm light years behind in the novel series and I've only watched the first two episodes of the television series. Don't you roll your eyes at me! I'm lucky I've gotten this far considering the way I acquire books. It's not like I can walk down to the local bookstore. The closest English bookstore is a three hour train ride away! Back off!

Anyway...

A Clash of Kings starts up where A Game of Thrones left off. King Robert is dead, Joffery Lannister is sits on the Iron Throne at King's Landing, Eddard Stark has been executed as a traitor, Eddard's son has ceded from the Seven Kingdoms and declared himself King of the North and all hell is breaking loose. Meanwhile, somewhere in Mongolia (I mean the Dothraki Plains and the Red Waste), Daenerys Targaryen, the last surviving offspring of the Targaryen royal family rambles on with her newly hatched dragons and not much else. MEANWHILE, north of The Wall, Mance Rayder (that's a Star Wars name if I ever heard one) is rumored to be amassing an army to advance on the Seven Kingdoms who are not paying attention (due to the aforementioned Civil War). Giants and mammoths and shape shifters are rumored to be involved.

Along with King Joffrey, King Robb and Queen Daenerys, three more contenders to the Iron Throne emerge throughout the book (though some of them die along the way) and hints at a few others that may make a play in the forthcoming (for me) books. It's all very confusing, but that's the nature of Seven Kingdoms politics. It's a damned good thing the Westeros doesn't have 24-hour news programming and screaming pundits pettifogging the already murky political landscape south of the Trident. It takes all 1000 pages of this novel to untangle this bureaucratic Gordian Knot. Even then, there's still five books to come. Jeez Louise, why would anyone even want to sit on that damned throne. It's cursed.

For me, this series always hinges on it's relationship with classic Tolkien-style fantasy, which I despise. The reason I loved the first book so much was that magic and dragons and elves and all that nonsense was virtually non-existent throughout. While the fantasy element is scaled up a bit in this novel, it was done in such a way as to assist non-fantasy fans like me into the idea of perhaps accepting a little of the unexplainable. It was like easing myself down into a scalding hot bathtub. It took some time, but ultimately I got comfortable enough. There were times that I had to remind myself that I was reading fantasy. That's encouraging news for book three.

But....

I do have a few complaints about the second novel, and the series as a whole.

First, I'm a little dismayed by the fact that George R.R. Martin stacks his readers so heavily behind the Starks of Winterfell. He has done such a wonderful job of creating this world with competing families plotting and scheming and allying themselves with each other. It seems unlikely that one of those families would be as noble as the Starks (and still be able to compete in this cutthroat environment). And it seems that Martin writes his book with the intent of making his readers cheer for the Starks. They are wonderful and all, but the entire family reminds me of the Seavers from Growing Pains. Too blandly righteous. Well, I'm having none of that! Go Team Targaryen!

And while we are on the topic of teams, what's with the Lannister's? How the hell are they so feared among the families of the Seven Kingdoms? The Lannister's remind me of the Bluth Family without the Banana Stand. Tyrion is Michael, Cersei is Lindsay/Lucille, Jaime is GOB, Joffrey is Buster and Twyin as George. Add Varys as Lupe and the circle is complete. With this comparison firmly entrenched in my head, it was so hard to take them seriously throughout this book. I do like Tyrion, though.

Finally, I had a really hard time with the amount of dream sequences in this book. I'm already bogged down in a thousand pages of reading, four page dream scenes involving direwolves and symbolic  foreshadowing really dragged me down. In fact, I'm really uninspired by the trajectory of the Bran storyline. Every time I got to the beginning of a Bran chapter, I audibly groaned. Furthermore, the Daenerys storyline was hampered by a litany of acid trips (I mean, dreams and trips to weird temples) that really bothered the hell out of me. As much as I like the potential of Daenerys as a character, she did very little in this novel other than loaf around Qarth begging for stuff she never got. Absolutely no progression in her story whatsoever. Shame. She's my favorite.

When the hell is Mance Rayder going to make an actual appearance?

Overall, A Clash of Kings is a solid read and progresses the overall story of the Iron Throne very well. There are lots of nice twists and turns and surprises along the way. Just enough was resolved to give the reader a sense of closure and just enough was introduced or left dangling to make the reader ache for the next novel. While I'm going to take a break from the series once again, it won't be nearly as long as my first hiatus. There's so much more trouble brewing in the Seven Kingdoms. I've been sufficiently sucked in to care how it turns out.

Other reviews from A Song of Ice and Fire:

A Game of Thrones
A Storm of Swords
A Feast for Crows

Monday, January 30, 2012

Boneshaker


Boneshaker
By Cherie Priest

I didn't like this book.

I didn't hate it either, but there was something that unsettled me about it early on that i couldn't shake.

First off, there is much to love about this book that one wonders how I could dislike it. There are zombies and alternate history and steampunk and a cast of cool characters doing cool things like killing zombies and building overly elaborate gold-digging machines called Boneshaker. There are airships and gas masks and catastrophes of epic proportions. There's a bad guy who wears a mask and invents weird neo-Victorian gadgets and swears he is the father of the main character. There a woman in the book with two mechanical arms, for Pete's Sake! And I still didn't like it. I had a hard time understanding why I wasn't enjoying a book that I would, under almost any other circumstance, love. What gives?

At first, I thought it was historical inaccuracies. I have a tendency to berate novels that stray too far from actual history. But since this story was pure, unadulterated fantasy I was willing to suspend my disbelief quite a bit. It did bother me some that the characters spoke in a late 20th century vernacular rather than the sort of language that would have been used in the 1880s (when the novel was set) but not so much that I wanted to throw the book away. There were zombies after all.

Then I thought it had to do with the fact that this was fantasy. It is a well-known fact that I hate fantasy. Actually, I should really rephrase that slightly inaccurate statement. It's not that I hate the fantasy genre as a whole but rather the sort of fantasy that is set in Middle Earth-y type locals with mystical unicorns and dragons and elves hiding in enchanted groves and loads of mages (I am beating a dead horse with this rant... I apologize). Fantasy of the modern variety is a touch more acceptable to me, especially if it is science fiction (which is, I admit, a kind of fantasy). Steampunk isn't strictly science fiction but it steals from the same collection plate. That sort of familiarity is enough to allow for some forgiveness along the way. Besides, it has zombies.

And it certainly wasn't the story, which rips along at breakneck speed. Who needs complex characters and pace changes when you've got so much Blight-induced rotten flesh within the walled city of Seattle circa 1879 to annihilate. I would have thought the American government would have stepped in, but since Washington Territory is still awaiting the end of the 18-year long Civil War in order to appeal for official statehood, citizens in the Pacific Northwest have to live their lives in a perpetual battle for their lives. And it's not like the Canadians or the Alaskan Russians are going to help, are they? Like I said... the pace is relentless.

The bad guy was a tad predictable, I must admit. He is a James Bond style villain that likes to explain his methodology in painful detail rather than simply disposing of his foes when he has the chance, but in the rand scheme of the novel, he only plays a minor role. Hardly worth mention really, but I wanted another example of something that didn't bother me before I jump into what actually did bother me...

The real problem with this novel is that I truly wished that the author, Cherie Priest, had written it as a screenplay instead.

(How's that for a backhanded compliment?)

This story seemed so much more like a film than a novel. I could actually imagine the way in which a good director might set the tone and mood for specific scenes throughout the novel. By the end, I was actually thinking about specific camera angles and lighting and possible artists to compose a score (is Trent Reznor committed to anything right now?). I have no doubt in my mind that Boneshaker would make a boatload of money among horror, steampunk and zombie film aficionados, but as a book it didn't work for me. It is a particular thing I dislike about a lot of modern novels. Far too many of them (this one included) follow the rough formula of Hollywood movies, including the big smash-em-up explosions and chases that have become the staple third act in literally every single movie to come out over the past decade. I blame John Grisham and Michael Crichton for this, but I'm sure one could trace the origins of this particular curse on literature farther back than that.

I've said it once and I'll say it again: I wish writers would stop actively trying to achieve cross-over success in the more lucrative film and television genres. If a novelist really wants to make those big bucks, go write movies and television. It's not career cancer, you know. Lots of writers do it. Hell, Michael Crichton did it. There's no rule that says a writer has to stick to one oeuvre. Nobody says that. But cross-over success is so rarely successful in terms of artistic integrity. One of the renditions is bound to fail ("The book was so much better than the movie!"). So why does everyone try to milk so much from so little? Why does everything have to come out in two (or often all three) mediums? why can't novels be novels, films be films and television be television. Everything must be adapted from the original novel by... or inspired by the film... or some other such nonsense.

I know... I know... I'm a curmudgeon who doesn't understand the industry (industries). Too bad. I'm here to complain, and complain is what I'm going to do, so sit back and watch me do it...

Is this where globalization takes us? Along with food, fashion and technology, are we seeing the graying of art and culture? Is writing as an art becoming the chain store strip that exists in every city, town, village and hamlet across North America? Bland alternatives that appeal to a wide demographic without actually satisfying any one customer in particular? I'm probably not making much sense outside my own mind, but the gist of is it that a novelist should sit down to write a novel, and only a novel. Do not write with the intention of selling the film rights or the television rights. It affects the telling of the story and in the end, although it may sell to a wider audience, it will ultimately leave most of them feeling like they just ate a Wendy's hamburger even though they ordered the filet mignon.

Sorry Ms. Priest. I know I'm being hard on you. This book doesn't deserve this sort of criticism (it really doesn't) and It's probably not fair. But I couldn't stop reading your book as a movie and that's not right, either. I could not get the non-existent film out of my mind once while reading and therefore I feel obliged to tell the truth about what this book evoked in me: Boneshaker should have been a movie in the first place, and you should have written it. I loved the premise. I loved the plot. I loved so much about this movie... I mean book. I just wish it was in the right medium.

Monday, January 23, 2012

Dog Blood


Dog Blood
By David Moody

True to my new year's resolution, I have finally read the second book in one of the series I have started over the past three years. Believe me, I'm feeling pretty emboldened right about now. So much so that I also installed a towel rack in the bathroom and walked the dogs. I'm getting shit done today! Don't even try and slow me down!

...

So, anyway, yeah....

Dog Blood is the second book in the Hater series by David Moody. I read the first book, Hater, last year and enjoyed the hell out of it. I think Moody's approach to the widening modern zombie canon is both refreshing and innovative in that he broadens the scope enough to see out the entire arc of the zombie apocalypse by making his zombies rational, thinking killers rather than the classic brain-eating drone. The result is a novel that is so relentless, so uncompromising that I actually finished it in one sitting... a rare feat. For a longer and more in depth take on the first book in Moody's neo-zombie trilogy go check out my blog post on Hater.

Dog Blood wasn't quit so relentless. It couldn't possibly be. Whereas Hater chronicles the first days of the war between the Haters and the Unchanged, Dog Blood takes us into the endless war of attrition that has settled over the planet. That sense of panic that Moody portrayed so well in the first book is replaced by an all-pervasive fear. A remorseless fear of what may (or may not) be coming. The first half of the novel is a bit slow (plodding at times). Characters drift in and out of the narrative as they interact with Danny, the main character (and Hater) who, by nature, has very little affinity for anyone or anything aside from killing and finding his five-year old daughter. But the slower bits at the front end lull the reader into the false sense of security that everything is going to even out. Right before Moody blows everything out of the water once again.

Once things pick up about two thirds of the way through the novel, Dog Blood is every bit and graphic and gory as Hater, often more so. Moody has a wonderfully sick and twisted mind, especially when it comes to his portrayal of children. There are some scenes in this novel that will spawn nightmares for me over the next few weeks and most of them will involved kids. Yikes!

I would have liked to see some more inventing murder scenes. I mean, if you are committed to writing such a graphic novel, It would be cool to see Moody get imaginative the ways Danny and Ellie kill people. Alas, it's a small complaint. with or without novel kill scenes, the smell of rotten viscera practically emanates from the last pages of the book. Definitely not for the faint of heart.

The reason for the onset of the Hate, as it is called, is still not explained, but that's okay. Given that the entire book is a chronicle of the utter chaos unleashed on humanity one doesn't expect to get clinical answers as to why. The characters don't know (and at this point will never know) and so the readers are left i the dark as well. As it should be with zombie stories. In a true catastrophe nobody would have time to find the answers. Nobody would even bother asking. It's simple all action, all the time.

While I usually demand interesting characters, with zombie literature I don't, mainly because character studies and zombies don't mix. Zombies don't have character and they spend their time killing the people that do, so best not get attached to any particular character. In Dog Blood the characters are as two-dimensional as they need to be given that the world is a place where life means less than a truck full of dead rats. Who's got time for character study when you know they'll be dead in a paragraph or two anyway.

In fact, life is so cheap in Moody's world that the entire trilogy thus far feels like a prequel to Cormac McCarthy's The Road. McCarthy never explains how the world in his novel because such a bleak, unforgiving landscape of torment and death, but one doesn't have to look further than Moody for a possibility (I know, I know... there's no way that The Road involved zombies in any sort of incarnation, and comparing the two books feels kind of funny, but the mood definitely exists). There is a real feeling of impending desolation and hopelessness in the series and I can't imagine Moody is setting us up for a happy ending and I'd be disappointed if he somehow provided one. One can almost see the end of the trilogy: Danny desperately walking along the road toward the ocean with his little girl. The parallels are creepy.

While not quite as good as the Hater, Dog Blood is the necessary sequel and does exactly what is needed to bridge the gap between the the onset of the neo-zombie apocalypse and its conclusion. Some questions have been answered but not nearly enough to satisfy the reader and there's enough gore pack in there to make George Romero uneasy and Moody finishes Dog Blood in absolutely spectacular fashion (one wonders if he takes lessons from Steig Larsson). Like the weight of the pulsing zombie horde, it will be virtually impossible to hold off reading the third book for very long.

Since I'm already motivated, I'm gonna go board up the windows, and start the final novel. This dude needs some closure.

Monday, December 5, 2011

Sabriel



Sabriel
By Garth Nix

(edit: As a commenter noted below, Sabriel was published in 1995, predating both Harry Potter and Game of Thrones. My claim of plagerism is both inaccurate and most likely offensive. I don't know how I missed that, but I did. Sorry to Garth Nix and anyone who might take offense. I'll be careful about my research in the future. Anyway, I'm leaving my gaffe up for all to see. I'm not going to edit out my stupidity and gross inaccuracies.}

What is it with fantasy fans?

Mention to a fantasy fan that you don't happen to like fantasy and you're going to get this annoyingly predictable response:

"Oh! Well, you've haven't read the right stuff! Let me lend you..."

And now you're obliged to read a bunch of nonsense about mages and wizards and some sort of underaged Christ/David metaphor wrestling with a Satan/Goliath archetype with elves and dwarves and elementals and other such nonsense because said fantasy fan really believes they can turn you on to their particular brand of nerdism. Fantasy fans possess an almost fundamentalist missionary zeal. They're like the Jehovah's Witnesses of book readers. It's almost Jihadic.

I've blogged on this phenomenon before when I wrote about Game of Thrones, which I happened to enjoy. I knew at the time that I should curb my enthusiasm for the book lest my friends, who know I hate fantasy, interpret my enjoyment of George R. R. Martin's opus as an invitation for recommendations and book lends that will only lead to hurt feelings when I tell them how much I hate their taste in books (you must remember that I will and do read everything that I get due to my lack of English books). I'm all about honesty when it comes to books.

Unfortunately, I raved about Game of Thrones and lo and behold one of my friends leant me a series of books by Garth Nix called The Old Kingdom Trilogy. The first in the series is called Sabriel and so resembles the plots of both Game of Thrones and Harry Potter that I considered filing a plagiarism lawsuit myself (but then I reminded myself that all fantasy is plagiarized Tolkien and let it slide). The story revolves around a young woman named, oddly enough, Sabriel, who is the daughter of something called an Abhorsen, a term that is never fully explained (forgive me if this is common vernacular in the fantasy lexicon. I'm a bit of an innocent). She lives in a place called Anceltierre which sounds and feels suspiciously like England circa 1916 with its fancy new motor cars and biplanes and machine guns and (gasp!) tanks.

Ancelstierre borders something called the Old Kingdom. There is a (surprise, surprise) wall between the two countries, mainly because one country (Ancelstierre) is modern and free of magic and the other (the Old Kingdom) is freaking riddled with the stuff and they seem to want to keep it that way. The Old Kingdom is governed by something called the Charter and Charter marks, neither of which is ever explained (at all) and something else known as Free Magic (another term left suspiciously unexplained). The line between life and death is decidedly fuzzy. There seems to exist several gates after death and a soul must travel through them all before it is well and truly dead (leaving it virtually impossible to actually die in the Old Kingdom... Billy Crystal would be heartened to know that many people can be simply "mostly dead.") Charter mages, necromancers and Abhorsens can move freely between life and death. How and why? I still don't know. I guess the Abhorsen's job is to guide restless souls past the final gates so that they don't disturb the living. If that's the case, a lot of Abhorsens have been slacking on the job. Apparently there is a war brewing between the living and the dead, and the dead have the upper hand.

All of this might sound intriguing, and I suppose it is. early-modern western nation bordering on a fantasy world that is on the brink of a Civil War of biblical proportions. It's just that there is so much nonsense about bells and Charter marks and Mordicants and Charter stones and free magic and the rules of the Old Kingdom that were never once fully explained to me. I know Sabriel is the first in a series of three books (I have all three) and I kept checking and rechecking to see whether I was inadvertently reading the second in the series.

Furthermore, this book read like a really bad second rate Hollywood blockbuster. It had all the trappings of a typical action movie arch. A slow start followed by a seemingly never ending chase that, only at the very end, takes a turn and allows our hero to gain the final advantage and secure the climactic ending.

This last point is a personal pet peeve of mine. In recent years, far too many authors have adopted the story arches used in Hollywood movies and superimposed them onto novels. Novels, like movies, have become little more than flash-quick action sequences followed by a brief lulls to catch the reader/viewer up with the plot advances. Add a romantic sub-plot and a sassy sidekick and the formula is complete.

Nix does very little with this book other than drive the plot along. As much as I hate fantasy, one of the hallmarks of the genre is the way the best writers establish their character's personalities and idiosyncrasies as well as the beauty and majesty of the setting. Nix does absolutely none of this. Sabriel, her father and Touchstone remain as two-dimensional now as they were when they were introduced and Ancelstierre and the Old Kingdom remain nothing more than cardboard backdrops behind these entirely uninteresting characters. Never mind the realms of death. Here Nix had a wonderful opportunity to describe the corporeal world beyond the grave and failed entirely. By the end I found myself cheering for the bad guy, Voldemo... I mean Kerrigor. He seemed to be the only character of any interest although his descent into evil was (also) never fully explained. Do you notice a pattern with this book yet?

Anyway, Sabriel fails on so many levels that I'm really hesitant to pick up the second in the series. I know I will because they're on my shelf, but I suspect they will wait for a long time. Honestly, fantasy fans... if this is anything close to a good example of modern fantasy writing, you're never going to win converts, even if you hand this book out door to door.

Also reviewed from this series:

Lirael

Wednesday, November 9, 2011

Dust


Dust
By Joan Frances Turner

(Warning: Nerdiness ahead...)

The modern-day zombie mythology has evolved from George Romero's 1968 film Night of the Living Dead. Since then, countless writers, directors and producers have expanded on Romero's original idea, exploding the mythology in all sorts of direction from the purely canonical work of Max Brooks (World War Z), Robert Kirkman (The Walking Dead) and Romero himself to the deconstructionist, first... um... zombie accounts by Marc Price (Colin) and Andrew Parkman (I, Zombie) to the non-traditional accounts that break significantly from Romero's original mythos that include the work of Francis Laurence (I Am Legend) and David Moody (Hater). For a genre that has often been derided for its limitations, creators and proponents of the zombie-verse have reinvented themselves in all sorts of new and interesting ways.

Then along comes Joan Frances Turner, a graduate of Harvard Law School and obviously a zombie aficionado. In her first novel, Dust, Turner has taken a large bite out of the zombie genre, chewed it up and spit it out. Dust is a highly disturbing and powerful novel set in the heartland of the zombie-verse (the American Midwest) and follows the wanderings of Jessie, a former 14 year-old vegetarian who, upon perishing in a family car accident, has dug herself up from the grave and roams the Indiana countryside with her gang of the walking undead.

Dust is not for the faint of heart. At once compassionate and brutally honest, it is also gory beyond compare. Turner pulls no punches in her description of the brutal, painful life (unlife?) of a zombie. The undead deal with memories of their past life, wrestle with the all-consuming hunger that dogs them incessantly all while trying to survive in a world where continued existence is at once never-ending and seemingly without purpose.

She supposes the existence of an entire zombie culture complete with a method of telepathic communication, social hierarchies and various groups of competing zombies including those who consume human flesh and those that don't. Although even George Romero has hinted at a more profound version of the zombie in Day of the Dead, it is Turner that has added a complexity to the otherwise one-dimensional shuffling ghouls we have come to expect since the days of Johnny and Barbara (and Turner does a wonderful job of sneaking cheeky references to zombie films into the narrative. Don't think I didn't enjoy that!).

If that was Turner's only aim in writing Dust, it would have been more than enough to have added significant meat to the genre's aching bones. But Turner takes things a whole lot further. What starts out as a from-the-zombie's-perspective style deconstruction of the personal and social wonderfully devolves into uncharted waters as a third player is introduced. No longer is the world divided among the living and the dead. In a terrifying twist, the genre is split wide open. Here's why...

While most of those responsible for creating and perpetuating the zombie genre have concentrated on the early days of the apocalypse (Dawn of the Dead) or perhaps take up the story in the midst of the hordes (The Walking Dead, Diary of the Dead) very few, if any, writers tackle the endgame... the end of the zombies. Perhaps it is because zombies themselves have always signified an end of sorts or perhaps it is because humans would most likely not be around to witness the end of zombies. Either way, the end of the zombie invasion has never truly been discussed before Turner. By creating a third mutation, Turner has opened up the concept of total consumption and Dust becomes not only a superior novel but also a philosophical tract on the topics of death, starvation and annihilation. A veritable necrological compendium of misery.

I have been waiting a long time for someone to treat the zombie genre with the literary care that Turner exhibits here. While I take nothing away from the work of Max Brooks and David Moody, both of whom I enjoy, it is Joan Frances Turner that has raised the bar on why a zombie book can be and elevated the genre from mere sideshow anomaly to a seriousness it has always deserved.


Saturday, October 1, 2011

A Game of Thrones: Book One of A Song of Ice and Fire



A Game of Thrones: Book One of A Song of Fire and Ice
By George R.R. Martin

(Some spoilers. Nothing major)

This is the first book I read on my new Kindle (or any sort of e-reader, for that matter). Got it for my birthday a few weeks back and I have not been disappointed. There was an adjustment period, but by the middle of the book I hardly noticed the difference from a real book. I guess this ushers in a whole new era of reading for me and given my proximity to English books, I can honestly say I'm stoked about the prospect of reading whatever. I. want.

Now, onto George R.R. Martin's genre-arching, mega-selling, multi-billion dollar ultra-hit fantasy series A Game of Thrones.

I have to admit I was more than a little hesitant to pick this book up as I have had terrible luck with the fantasy genre over my reading career. Actually, that's a really nice way of saying that I flat-out detest fantasy as a genre. I think Id rather read Harlequin romances before fantasy if that gives you an indication of my loathing for the genre.

And don't tell me I haven't tried. Fantasy freaks are always telling me I haven't read this yet, or that yet. Save it. Your favorite genre sucks. I tried Tolkien. Lord of the Rings is one of the only books I have ever started and not finished (I got about 250 pages in before Tom Bombadil made me throw this bloviated heap of trash out the window). I have tried on a couple of occasions to plow my way through one of the Shannara books by Terry Brooks (I think it was The Elfstones of Shannara or the Firepits of Shannara or the Teacups of Shannara. I forget). I have (grudgingly) read the first three books in the Narnia series by C.S. Lewis, two books by Neil Gaiman, all the Harry Potters and one of the Dark Tower books by Stephen King, so don't tell me I haven't sampled a cross-section. The only thing I learned in all that reading is that I did not enjoy a single page of any of the books mentioned above (except Harry Potter, I admit).

I always find fantasy novels get bogged down in contrived verbal nonsense. Long-winded introductions where titles and land-holdings and prior achievements are bandied about. Honor, courtesy and gallantry slow the plot down to a snail's pace. If there is one thing I can't stand it's entertainment that doesn't get on with the plot (this is why I hate musicals). It's always an Elvish Lord pledging his unyielding allegiance to the Dwarfish Baron over six and a half pages with talk of dragons and enchantments and defending the Keep.

Ugh.

Give me science fiction any day of the week.

I think my dislike for the fantasy genre stems from my passion for real medieval history. Fantasy is a weird, bastardized version of a very misunderstood and completely fascinating period in Western history and I find that the genre does much harm in most people's understanding of Europe and the Middle East during the era of knights and castles and chivalry.

Which gets me to George R.R. Martin.

By no stretch of the imagination am I suggesting that Martin remains loyal to medieval history. He has, after all, created his own world a la Middle Earth (or Shannara) populated by feuding families and the hint of mystical creatures. But his focus (at least in book one) on the political wrangling of the Seven Kingdoms and the eventual disintegration of the alliance in the wake of King Robert's death ring true to the brutal game of succession that existed in medieval Europe. I was reminded on more that one occasion of the centuries-long battle between the Carolingians and Merovingians in early Medieval France and many of the events in the book mirror real events in the early history of England when it was still divided into the kingdoms of Essex, Wessex and the like (Winterfell is quite obviously Scotland) as well as China and the Asian Steppe. That's cool.

While there were moments in the book where Martin lapsed into the tired cliches of a fantasy writer, he mostly maintains the plot and delivers literally dozens of compelling characters (none of which his is shy about killing off) and enough political intrigue to make Julian Assange blush. While he hints at the notion of dragons and giants, it would seem that the world of the Seven Kingdoms is rooted in reality (mostly) and there, mercifully, exists no magic in this world.

And that's how Martin was able to sucker this fantasy-hating reader in. By resisting the urge to fill the pages with wizards and warlocks and ballrogs and trolls, Martin was forced to conceive of a story based on the strength of his characters rather than the cleverness of his creatures. While I have not fallen for the series like others readers seem to have, I am looking forward to reading the second book in the series, although not right away. Think I'll start in on the HBO series tonight.

Oh, and there seem to be zombies in this book, which scores major points with this guy.

Other reviews from A Song of Ice and Fire:

A Clash of Kings
A Storm of Swords
A Feast for Crows

Monday, June 13, 2011

Hater


Hater
By David Moody

These days, it is rare that I finish a book in a single sitting. The conditions required for such an event (readable book + large, uninterrupted chunks of time) are not easy to come by. I'm a busier man and a more jaded reader than I was when I read Johnny Got His Gun in a single six hour sitting at the age of sixteen (or A Hitchiker's Guide to the Galaxy hours before a final exam in first year university). In fact, I haven't read many books in a single sitting. This probably has a lot to do with why I can't sit still for movies, either.

As it turns out the conditions necessary for a single-day read were ideal yesterday. We were having some screen doors and windows installed at our house and, in true Taiwanese fashion, the workers told us they would come by sometimes between 8am and 4pm. Typical.

I cleared my Monday schedule (Monday is actually a light day for me, anyhow) in anticipation for the long wait and picked up Hater by David Moody. It's been on my shelf for a few months. It was given to my by a friend who never really endorsed it or recommended it, just handed it over and told me I might like it. I didn't much like the cover and I hadn't bothered to find anything out about it so I always managed to pick something else up in the meantime. By yesterday it had become a festering sore on my bookshelf. It had been there so long it was actually offending me. So I opened the damned thing figuring I could read it and get it on its way.

Little did I know.

Oh boy, was this book right up my alley. By page 25 I knew I was in for one of those days. Everything was going to come second. Lunch? It could wait. Walk the dogs? They don't really need it. Let the workers in? OK, I did that... at 3pm. On any other day I would have been livid, but since I was neck deep in Hater, I barely noticed. In fact I barely noticed when the workers left and my teaching hours were approaching. I was almost late for work, not that it mattered, I was going to find a way to continue reading at work, anyway. Nothing, but nothing was going to stand in the way of me and the last page of this book, which i reached by 10pm, following my usual Monday teaching schedule.

What, by god, could this book be about that would send a grown man diving for sofas and scuttling into corners in order to read a couple more pages? Essentially, Hater follows the classic storyline of a burgeoning zombie apocalypse. Unassuming man with crappy life starts to vaguely notice strange occurances happening all around him, most of which involve gorily inventive deaths of random strangers. Soon, these arbitrary attacks are happening with more frequency and they begin to close themselves in around the central character. People seem to be transforming from mild-mannered citizens into blood-thirsty killers at a rate far too rapid for authorities to handle. The situation declines at an exponential rate. The attacks are all over the news, while the news continues to broadcast, and what was, at first, a breaking news story has transformed itself into total societal collapse. Awesome!

But it's not zombies.

This is where Hater takes the twist it desperately needed to take. Had this been yet another book about the zombie hordes, it would have taken a miracle for it to follow through. As much as I like the zombie genre, its scope is limited and there are only so many directions you can go with mindless, fleash-eating drones. Max Brooks did a stellar job of re-inventing the genre a few years back with World War Z but David Moody was taking us zombie freaks on a ride in an entirely new, and more intelligent direction.

Zombies, by nature, are interesting insofar as they take the world by surprise and in large numbers. But once the collapse of the establisment is complete and the zombies cease to be a surprise to those who remain living, it is hard to maintain story momentum. Ask Robert Kirkman, the creator of The Walking Dead. Trying to write a serial comic about a post-apocalyptic world over-run by zombies can get difficult and writers are forced to rely heavily on human relationships under stress, since deconstructing the zombie mind would be an exercise in hilarious futility.

The genre has been in need of a major overhaul for years and David Moody has taken the zombie theme in an interesting new direction that enables him to transcend the authoratarian style and write within the post-apocalyptic world with a lot more freedom than traditional zombie writers. He will be able to move from one side to the other with ease and expand on the ideas and theories he has brought to life in Hater.

I can't really say much more than that without ruining the book and the overall storyline going into book two. It is, after all, the first in a trilogy and going ahead and spoiling the first reveal would be a literary crime. Rest assured that this long-time zombie fan and sci-fi freak spent every page of this book riveted. Moody maintains the suspense right up to the last sentence, reveals enough to leave the reader satisfied but leaves enough questions unanswered to ensure I read the next book. Naturally, that's the aim of writing the first novel in a trilogy, but it's surprising how may authors are incapable of pulling that off.

Must make a mental note to add Dog Blood, the second book in the trilogy to my Amazon wish-list. If it is even half what Hater was, I will be losing another day in the coming months.